[Closed] SF3 Bug - RFTools Spawner - Squid Recipe

Discussion in 'General Support' started by shymian, Mar 29, 2018.

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  1. shymian

    shymian Member Member

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    Hi folks,

    RFTools Spawner recipe for Squid is currently broken. It incorrectly has Living Material as the Key Material, in addition to requiring the general Living Material. This results in the inability to load all required materials, as all Living Material keeps going towards the first requirement but never the second, making it so you can't spawn squid via the RFTools Spawner.

    Reviewed the stock configuration per my local instance. Assuming the servers is the same the correction would be something like:

    Path ~/minecraft/config/rftools/rftools.cfg
    Line: 1085

    ## CHANGE TO ##
    S:Squid.spawnamount.0 <
    I
    minecraft:dye
    0
    0.1
    >
    S:Squid.spawnamount.1 <
    B
    minecraft:dirt
    0
    0.5
    >
    S:Squid.spawnamount.2 <
    L

    0
    10.0
    >

    ## ORIGINAL WAS ##
    S:Squid.spawnamount.0 <
    L

    0
    0.1
    >
    S:Squid.spawnamount.1 <
    B
    minecraft:dirt
    0
    0.5
    >
    S:Squid.spawnamount.2 <
    L

    0
    10.0
    >

    Github reference: McJty/RFTools | ShadowNode Modded Game Servers (row 268)
     

    Attached Files:

  2. Otisnfur

    Otisnfur Member Member

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